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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">politscience</journal-id><journal-title-group><journal-title xml:lang="ru">Политическая наука</journal-title><trans-title-group xml:lang="en"><trans-title>Political science</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1998-1775</issn><publisher><publisher-name>ИНИОН РАН</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.31249/poln/2024.04.07</article-id><article-id custom-type="elpub" pub-id-type="custom">politscience-1017</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>РАКУРСЫ</subject></subj-group></article-categories><title-group><article-title>Образ СССР в компьютерной игре  ATOMIC HEART («Атомное сердце»)</article-title><trans-title-group xml:lang="en"><trans-title>Image of the USSR in the “Atomic Heart” game</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Белов</surname><given-names>С. И.</given-names></name><name name-style="western" xml:lang="en"><surname>Belov</surname><given-names>S. I.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Белов Сергей Игоревич, доктор политических наук, доцент кафедры российской политики; исполнитель по гранту</p><p>Москва </p></bio><bio xml:lang="en"><p>Belov Sergey I. </p><p>Moscow</p></bio><email xlink:type="simple">belov2006s@yandex.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Московский государственный университет им. М.В. Ломоносова ; Российский государственный педагогический университет им. А.И. Герцена</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Lomonosov Moscow State University ;Herzen Russian State Pedagogical University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>13</day><month>12</month><year>2024</year></pub-date><volume>0</volume><issue>4</issue><issue-title>Массовая культура и политика</issue-title><fpage>168</fpage><lpage>189</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Белов С.И., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Белов С.И.</copyright-holder><copyright-holder xml:lang="en">Belov S.I.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.politnauka.ru/jour/article/view/1017">https://www.politnauka.ru/jour/article/view/1017</self-uri><abstract><p>Представленное исследование посвящено изучению вопроса влияния видеоигры Atomic Heart на восприятие ее целевой аудиторией образа Советского Союза и на формирование соответствующих элементов коллективной системы представлений о прошлом. Целью исследования является выявление ценностно-смыслового наполнения ключевых образов игры, формирующих представление геймеров об СССР. Теоретическая основа исследования представляет собой синтез функциональной и культурно-семиотической концепций социальной памяти. Эмпирическая основа работы включает в себя результаты прохождения игры автором, а также официальные иллюстративные материалы к ней и интервью с ее разработчиками. Методология работы сочетает элементы структурного и сравнительного анализа. Автор приходит к выводу, что в игре представлена комбинация наиболее широко растиражированных в культурной памяти жителей Запада элементов негативной исторической мифологии о Советском Союзе и стереотипных элементов фантастических произведений из жанров «антиутопия» и «постапокалиптика». Данный подход к позиционированию СССР потенциально способен актуализировать сложившуюся ранее на Западе мемориальную традицию, но вряд ли приведет к существенной коррекции представлений о Советском Союзе игроков из России. Причина заключается в том, что ценностно-смысловое позиционирование СССР в игре не затрагивает большинства значимых для россиян фигур памяти, а следовательно, не угрожает состоянию мемориального конформизма и не активирует механизм «долга памяти». В то же время в игре выстраивается образ Советского Союза как «маскулинной державы», что обусловливает его привлекательность для части геймеров-россиян, придерживающихся принципов морального релятивизма, в том числе противников левых политических учений.</p></abstract><trans-abstract xml:lang="en"><p>The article examines the influence of the video game “Atomic Heart” on the perception of the Soviet Union image by its target audience and the formation of the relevant elements of the collective system of representations of the past. The theoretical basis of the study was formed by using elements of the functional and cultural-semiotic concepts of social memory. The empirical basis of the work comprises the author’s game experience, as well as official illustrative materials for it and interviews with its developers. The objective of the study is to analyze the valuesemantic content of the key images of the game that form the gamer's perception of the USSR. The methodology of the work is built by combining elements of structural and comparative analyses. The author concludes that within the game’s plot, the developers combine the most widely spread in mass culture elements of negative historical mythology about the Soviet Union and the stereotypical elements of fantastic works from the “dystopia” and “post-apocalyptic” genres. The latter contributes to the partial deconstruction of positive ideas about the ideological foundations of Soviet statehood, as well as the very meanings and values underlying it. The effectiveness of the corresponding images as tools of influence is significantly limited by other factors that determine the player's perception of the USSR image (age, level of education, social status and social origin, family memorial tradition, etc.). At the same time, the image of the Soviet Union as a “masculine power” is constructed, what makes it attractive to gamers who adhere to the principles of moral relativism. Along with the modernization of the socio-economic model of the USSR within the game world, which implies a rather wide representation of market relations, a high level of economic inequality and modern consumption standards, this makes the game image of the USSR as a great power that managed to surpass the United States economically and technologically and carried out an aggressive expansionist politics, potentially popular beyond the community of bearers of leftist political views or remnants of the Soviet identity.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>политика памяти</kwd><kwd>символическая политика</kwd><kwd>СССР</kwd><kwd>образ</kwd><kwd>видеоигра</kwd><kwd>Atomic Heart</kwd></kwd-group><kwd-group xml:lang="en"><kwd>politics of memory</kwd><kwd>symbolic politics</kwd><kwd>the USSR</kwd><kwd>image</kwd><kwd>video game</kwd><kwd>Atomic Heart</kwd></kwd-group><funding-group><funding-statement xml:lang="ru">Исследование выполнено за счет гранта Российского научного фонда № 22-18-00305, https://rscf.ru/project/22-18-00305/, «Образы врага в массовой культуре холодной войны: содержание, современная рецепция и использование в символической политике России и США».</funding-statement><funding-statement xml:lang="en">This work was supported by the Russian Science Foundation under Grant № 22-18-00305, https://rscf.ru/en/project/22-18-00305/, “The images of enemy in Cold War popular culture: their content, contemporary reception and usage in Russian and U.S. symbolic politics”</funding-statement></funding-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Ассман Я. 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