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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">politscience</journal-id><journal-title-group><journal-title xml:lang="ru">Политическая наука</journal-title><trans-title-group xml:lang="en"><trans-title>Political science</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1998-1775</issn><publisher><publisher-name>ИНИОН РАН</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.31249/poln/2024.04.05</article-id><article-id custom-type="elpub" pub-id-type="custom">politscience-1096</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>РАКУРСЫ</subject></subj-group></article-categories><title-group><article-title>Восприятие войны и мира молодыми российскими геймерами на фоне СВО</article-title><trans-title-group xml:lang="en"><trans-title>Perception of war and peace among young Russian gamers in the context of the special military operation (SMO)</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-6126-7097</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Шашкова</surname><given-names>Я. Ю.</given-names></name><name name-style="western" xml:lang="en"><surname>Shashkova</surname><given-names>Ya. Yu.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Шашкова Ярослава Юрьевна, доктор политических наук, профессор кафедры философии и политологии института гуманитарных наук</p><p>Барнаул </p></bio><bio xml:lang="en"><p>Shashkova Yaroslava Yu.</p><p>Barnaul </p></bio><email xlink:type="simple">yashashkova@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0001-7287-6413</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Казанцев</surname><given-names>Д. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Kazantsev</surname><given-names>D. А.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Казанцев Дмитрий Анатольевич, старший преподаватель кафедры философии и политологии института гуманитарных наук</p><p>Барнаул </p></bio><bio xml:lang="en"><p>Kazantsev Dmitry A.</p><p>Barnaul </p></bio><email xlink:type="simple">dimkazanchev@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Качусов</surname><given-names>Д. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Kachusov</surname><given-names>D. А.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Качусов Дмитрий Анатольевич, кандидат политических наук, доцент кафедры философии и политологии института гуманитарных наук</p><p>Барнаул </p></bio><bio xml:lang="en"><p>Kachusov Dmitry A.</p><p>Barnaul </p></bio><email xlink:type="simple">dmitrij.kachusov@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Алтайский государственный университет</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Altai State University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>13</day><month>12</month><year>2024</year></pub-date><volume>0</volume><issue>4</issue><issue-title>Массовая культура и политика</issue-title><fpage>121</fpage><lpage>145</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Шашкова Я.Ю., Казанцев Д.А., Качусов Д.А., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Шашкова Я.Ю., Казанцев Д.А., Качусов Д.А.</copyright-holder><copyright-holder xml:lang="en">Shashkova Y.Y., Kazantsev D.А., Kachusov D.А.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.politnauka.ru/jour/article/view/1096">https://www.politnauka.ru/jour/article/view/1096</self-uri><abstract><p>Социализация современной молодежи в значительной степени связана с развлекательным контентом (видеоигры, социальные медиа и др.). В данной статье проводится анализ обзоров и комментариев молодых геймеров на платформе Steam, затрагивающих общественно-политическую тематику. Исследование направлено на выявление особенностей дискурса российской молодежи по проблеме «войны и мира» и темы СВО, отраженных в отзывах о компьютерных играх. Применяя возможности BERT-модели, обученной на более чем 10 тысячах текстовых обзоров, авторы приходят к выводу о наличии размежевания молодежного игрового сообщества относительно СВО и силового способа решения конфликтов на «милитаристов» и «антимилитаристов». Первые отличаются более молодым возрастом, уверенностью в необходимости и легитимности военных действий, «виртуальным соучастием» в них, риторикой патриотизма и поддержкой СВО, выраженной в Z-символике, антизападных и антиукраинских лозунгах. «Антимилитаристы» принадлежат к старшей группе молодежи, акцентируют внимание на издержках войн и их негативном влиянии на обычного человека, и, в отличие от «милитаристов», оценивают видеоигры в качестве проводников ценностей гуманизма и пацифизма.Авторами установлено, что в процессе киберсоциализации посредством компьютерных игр политическая идентичность молодых людей формируется под действием ряда факторов и представляется мультимодальным явлением. Игровые предпочтения индивида и его коммуникация с геймерским сообществом осуществляется через призму жизненного опыта, формируя определенного рода эхокамеры, которые состоят из объединения единомышленников с похожим бэкграундом. Постоянное столкновение молодежи с «повесткой дня» привносит в сферу видеоигр новые интерпретации, идеи и смыслы, что в конечном счете порождает определенную синергию персонального и коллективного в идентичности молодого человека.</p></abstract><trans-abstract xml:lang="en"><p>The socialization of contemporary youth is significantly influenced by entertainment content such as video games and social media. This paper analyzes reviews and comments by young gamers on the Steam platform on socio-political topics. The study aims to identify the characteristics of the discourse among Russian youth on the issue of «war and peace» and the topic of the SMO, as reflected in reviews of computer games. Utilizing the capabilities of a BERT model trained on more than 10,000 textual reviews, the authors conclude that there is a division within the youth gaming community in perception of the SMO and the use of force in conflict resolution, categorized into “militarists” and “anti-militarists”. The former group tends to be younger, with a belief in the necessity and legitimacy of military actions, demonstrating “virtual participation” in these actions, and employing rhetoric of patriotism and support for the SMO, as evidenced by the use of Z-symbols, anti-Western, and anti-Ukrainian slogans. “Anti-militarists”, on the other hand, belong to the older youth, emphasizing the costs of war and its negative impact on common people. Unlike “militarists”, they view video games as conduits for values of humanism and pacifism. The authors establish that in the process of cyber-socialization through computer games, the political identity of young people is shaped by several factors and is a multimodal phenomenon. An individual’s gaming preferences and their communication with the gaming community are filtered through their life experiences, forming certain echo chambers that consist of like-minded individuals with similar backgrounds. The constant clash of youth with the “agenda of the day” introduces new interpretations, ideas, and meanings into the realm of video games, which ultimately generates a certain synergy between the personal and the collective in the identity of young individuals.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>политическая социализация</kwd><kwd>киберсоциализация</kwd><kwd>компьютерные игры</kwd><kwd>молодежь</kwd><kwd>война и мир</kwd><kwd>СВО</kwd><kwd>нейросети</kwd><kwd>политические ценности и установки</kwd></kwd-group><kwd-group xml:lang="en"><kwd>political socialization</kwd><kwd>cyber-socialization</kwd><kwd>computer games</kwd><kwd>youth</kwd><kwd>war and peace</kwd><kwd>SMO</kwd><kwd>neural networks</kwd><kwd>political values and attitudes</kwd></kwd-group><funding-group><funding-statement xml:lang="ru">Исследование выполнено при финансовой поддержке РНФ в рамках научного проекта № 24-28-01584 «Политическая социализация российской молодежи в контексте трансформации ее коммуникативных стратегий».</funding-statement></funding-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Айсина Р.М., Нестерова А.А. 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